Wednesday, May 12, 2010

RESTful PHP Web Services

RESTful PHP Web Services

RESTful PHP Web Services
Packt Publishing | 2008-10-30 | ISBN: 1847195520 | PDF | 3 Mb | 220 pages

Representational State Transfer (REST) is a form of software architecture; systems that follow it are often called RESTful. It is the architectural style that drives the World Wide Web (the motivation for REST was to capture elements that made the Web successful), and RESTful web services use simple protocols already familiar to web developers. RESTful web services are found in lots of places with big name Web APIs such as Flickr, and Yahoo search following a REST-based approach.
With any architectural style or approach, struggling with its basic concepts is just one problem - implementation in your favorite language is another, and that's where this book comes in. If you're a PHP developer, this book will show you how to create and consume RESTful web services in PHP, and make your services work well in the context of the Web.
You will learn about the basic concepts of REST, and then look at PHP tools, libraries and techniques for working with RESTful web services. You will see how to use other RESTful services from your PHP applications, and also how to engineer your PHP applications to make them RESTful.
This book is about implementing RESTful web services in PHP, and so the book is packed with example code and careful explanations.
What you will learn from this book?

* Basic concepts of REST architecture
* Consuming public REST-style services from your PHP applications
* Consuming RESTful web services, such as those from leading APIs such as Flickr, and Yahoo Web Search
* Making your own PHP applications accessible to other applications through a RESTful API
* REST support in the popular Zend framework
* Debugging RESTful services and clients
* A case study of designing a RESTful PHP service from the ground up, and designing clients to consume the service

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Digital Design: Principles and Practices, 3 Edition

Digital Design: Principles and Practices, 3 Edition

Digital Design: Principles and Practices, 3 Edition
Prentice Hall | 1999 | ISBN: 0137691912 | 949 pages | PDF | 5,1 MB

Foundation Title. This newly revised text blends academic precision and practical experience in an authoritative introduction to basic principles of digital design and practical requirements in both board-level and VLSI systems. The text covers the fundamental building blocks of digital design across several levels of abstraction, from CMOS gates to hardware design languages. Packaged with XILINX Student Edition.
From the Publisher
Real-world yet scholarly in approach, this book provides a solid foundation in the elements of basic digital electronics and switching theory that are used in most practical digital designs today, and builds on that theory with discussions of real-world digital components, design methodologies, and tools.

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http://www.megaupload.com/?d=DZTAMXRR

iPhone 3D Programming

iPhone 3D Programming

iPhone 3D Programming
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You’ll build several graphics programs — progressing from simple to more complex examples — that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
Get set up for iPhone development with the Xcode environment
Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
Use the iPhone’s touch screen, compass, and accelerometer to build interactivity into graphics applications
Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
This book received valuable community input through O’Reilly’s Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

About the Author
Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.

Product Details

Paperback: 448 pages
Publisher: O’Reilly Media; 1 edition (May 20, 2010)
Language: English
ISBN-10: 0596804822
ISBN-13: 978-0596804824

Download:
http://hotfile.com/dl/42388114/3956243/Oreilly.iPhone.3D.Programming.May.2010.rar.html

iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there’s a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following
About the Author
Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies.

He’s also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.

Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.

In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.

Product Details

Paperback: 352 pages
Publisher: Pogue Press; 1 edition (May 4, 2010)
Language: English
ISBN-10: 0596809778
ISBN-13: 978-0596809775

Download:
http://hotfile.com/dl/42388119/959ebd1/Oreilly.iPhone.App.Development.The.Missing.Manual.May.2010.rar.html