Saturday, May 23, 2009

Beginning DirectX 10 Game Programming by Wendy Jones

Beginning DirectX 10 Game Programming

Beginning DirectX 10 Game Programming by Wendy Jones
Publisher: Course Technology PTR | Number Of Pages: 384 | Publication Date: 2007-08-27 | ISBN-10: 1598633619 | PDF | 3 Mb

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You’ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you’ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you’ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"

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Maneesh Sethi, "PHP For Teens"

Maneesh Sethi,

Maneesh Sethi, "PHP For Teens"
Course Technology PTR | 2006 | ISBN: 159863139X | 272 pages | PDF | 7.2 MB

Don't limit the functionality of your web site! If you're ready to create interactive, dynamic pages for your site, then PHP for Teens is ready to show you how. You don't need any experience with PHP to begin. You'll learn everything you need to know along the way. The topics covered by PHP for Teens will get you up and running whether you're using a PC, a Mac®, or Linux®. You'll cover everything from basic design and introductory PHP concepts to variables, expressions, and operators. You'll also get a quick overview of HTML and PHP form design. Take control of your web site using the power of PHP!

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Beginning Scripting Through Game Creation

Beginning Scripting Through Game Creation


Jeanine Meyer, "Beginning Scripting Through Game Creation"
Course Technology PTR | ISBN: 1598635115 | 2008 | 300 pages | PDF | 2 MB

"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book's projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning. No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!

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Wednesday, May 20, 2009

Accelerated VB 2008

Accelerated VB 2008

Accelerated VB 2008

Visual Basic 2008 offers powerful new features, and Accelerated VB 2008 is the fastest path to mastering them, and the rest of Visual Basic, for both experienced Visual Basic programmers moving to VB 2008 and programmers moving to Visual Basic from another object–oriented language. Many books introduce VB, but very few also explain how to use it optimally with the .NET common language runtime (CLR). This book teaches both core Visual Basic language concepts and how to wisely employ VB idioms and object–oriented design patterns to exploit the power of VB and the CLR.Accelerated VB 2008 is both a rapid tutorial and a permanent reference. You’ll quickly master VB syntax while learning how the CLR simplifies many programming tasks. You’ll also learn best practices that ensure your code will be efficient, reusable, and robust. Why spend months or years discovering the best ways to design and code VB when this book will show you how to do things the right way, right from the start?Comprehensively and concisely explains both Visual Basic 2005 and Visual Basic 2008 featuresFocuses on the language itself and on how to use Visual Basic 2008 proficiently for all .NET application developmentConcentrates on how VB features work and how to best use them for robust, high–performance codeWhat you’ll learn How VB works with and exploits the CLRHow to use arrays and collectionsHow to handle events with delegates How to design and use generic types and methodsHow to thread efficiently and robustlyHow the new VB 2008 anonymous types, lamba expressions, and extension methods work and how to use themWho is this book for? If you’re an experienced VB programmer, you need to understand how VB has changed with VB 2008. If youre an experienced object–oriented programmer moving to VB, you want to ramp up quickly in the language while learning the latest features and techniques. In either case, this book is for you. The first three chapters succinctly present VB fundamentals for those new to or reviewing VB. The rest of the book covers all the major VB features in great detail, explaining how they work and how best to use them. Whatever your background or need, youll treasure this book for as long as you code in VB 2008.Related Titles Beginning ASP.NET 3.5 in VB 2008: From Novice to ProfessionalVisual Basic 2008 Recipes: A Problem-Solution ApproachPro WPF in VB 2008: Windows Presentation Foundation in .NET 3.5Pro VB 2008 and the .NET 3.5 Platform, Third Edition

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Dr. Tom Shinder's ISA Server 2006 Migration Guide

Dr. Tom Shinder's ISA Server 2006 Migration Guide

Dr. Tom Shinder's ISA Server 2006 Migration Guide

Tom Shinder's ISA Server 2006 Migration Guide provides a clear, concise, and thorough path to migrate from previous versions of ISA Server to ISA Server 2006. ISA Server 2006 is an incremental upgrade from ISA Server 2004, this book provides all of the tips and tricks to perform a successful migration, rather than rehash all of the features which were rolled out in ISA Server 2004. Also, learn to publish Exchange Server 2007 with ISA 2006 and to build a DMZ.* Highlights key issues for migrating from previous versions of ISA Server to ISA Server 2006.* Learn to Publish Exchange Server 2007 Using ISA Server 2006.* Create a DMZ using ISA Server 2006. * Dr. Tom Shinder's previous two books on configuring ISA Server have sold more than 50,000 units worldwide.* Dr. Tom Shinder is a Microsoft Most Valuable Professional (MVP) for ISA Server and a member of the ISA Server beta testing team.* This book will be the "Featured Product" on the Internet's most popular ISA Server site www.isaserver.org.

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Beej’s Guide to Network Programming - Using Internet Sockets

Beejs Guide to Network Programming - Using Internet Sockets

Beej’s Guide to Network Programming - Using Internet Sockets

A brief how-to guide on network programming using Internet sockets, written for anybody who is just starting out with socket programming. The code contained within this document should build on any platform that uses gcc (this doesn’t apply if you’re programming for Windows, the section on Windows programming is included). The guide is updated for IPv6.

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Python 2.5 Quick Reference

Python 2.5 Quick Reference

Python 2.5 Quick Reference

This reference covers invocation options, environment variables, lexical entities, basic types and their operations, advanced types, statements, iterators, generators, descriptors, decorators, built-in functions, built-in exceptions, standard methods & operators redefinition in user-created classes, important modules, list of modules in the base distribution, workspace exploration and idiom hints, python mode for emacs.

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Computational Modeling and Complexity Science

Computational Modeling and Complexity Science

Computational Modeling and Complexity Science

This book is about data structures and algorithms, intermediate programming in Python, complexity science and the philosophy of science. This book picks up where Think Python leaves off. I assume that you have read that book or have equivalent knowledge of Python.

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AppleScript: The Definitive Guide, 2nd Edition

AppleScript: The Definitive Guide, 2nd Edition

AppleScript: The Definitive Guide, 2nd Edition

Mac users everywhere–even those who know nothing about programming–are discovering the value of the latest version of AppleScript, Apple’s vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling AppleScript: The Definitive Guide, anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated–and with more and better examples than ever–AppleScript: The Definitive Guide, 2nd Edition explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find AppleScript: The Definitive Guide, 2nd Edition to be the most complete source on the subject available. It’s as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

AppleScript: The Definitive Guide, 2nd Edition begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it into action for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won’t find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.

About the Author
Matt Neuburg has been programming computers since 1968. He majored in Greek at Swarthmore College, and received his PhD from Cornell University in 1981. Hopelessly hooked on computers since migrating to a Macintosh in 1990, he’s written educational and utility freeware, and became an early regular contributor to the online journal TidBITS. In 1995, Matt became an editor for MacTech Magazine. He is also the author of “Frontier: The Definitive Guide” and “REALbasic: The Definitive Guide” for O’Reilly.

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Network World - April 2009

Network World - April 2009

Network World - April 2009

Network World - Issue 121
English | Pages: 48 | Scan & PDF: Antfer | PDF | 5.3 mb

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Distributed Autonomous Robotic Systems 8

 Distributed Autonomous Robotic Systems 8

Distributed Autonomous Robotic Systems 8

The International Symposia on Distributed Autonomous Robotic Systems (DARS) started at Riken, Japan in 1992. Since then, the DARS symposia have been held every two years. The 9th DARS symposium, which was held during November 17–19 in Tsukuba, Japan, hosted 84 participants from 13 countries. The 48 papers presented there were selected through rigorous peer review with a 50% acceptance ratio. Along with three invited talks, they addressed the spreading research fields of DARS, which are classifiable along two streams: theoretical and standard studies of DARS, and interdisciplinary studies using DARS concepts. The former stream includes multi-robot cooperation (task assignment methodology among multiple robots, multi-robot localization, etc.), swarm intelligence, and modular robots. The latter includes distributed sensing, mobiligence, ambient intelligence, and multi-agent systems interaction with human beings.

This book not only offers readers the latest research results related to DARS from theoretical studies to application-oriented ones; it also describes the present trends of this field. With the diversity and depth revealed herein, we expect that DARS technologies will flourish soon.

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Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications.

Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.

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JavaScript Demystified

JavaScript Demystified

JavaScript Demystified

Even if you have no programming experience, you’ll learn to create dynamic, interactive Web pages with help from this easy-to-use, self-teaching guide. Author and programming instructor Jim Keogh covers the basics of this leading Web development language and explains how to write cross-browser JavaScript programs in no time.

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Monday, May 18, 2009

Photographing Children and Babies

Michal Heron, Photographing Children and Babies: How to Take Great Pictures | 17 MB

Allworth Press | English | 2005/08/01 | ISBN: 1581154208 | 153 pages | PDF

This family-friendly guide shows parents how to dramatically improve their baby photos and create beautiful, memorable albums without extensive experience, technical knowledge, or equipment. Featuring more than 150 striking examples of successful pictures, the book provides the skills and technique to create excellent portraits, action shots, group pictures and more. Written in an easy-to-understand, to-the-point tone, the book evolves from general to specific photographic concepts, with chapters including: seeing your children, the value of shooting close ups, portraits, capturing different moods, backgrounds and environments, film and editing, choosing b/w or colour, the technical side, and family photos. Dozens of tips and instructions for bringing creativity to kids' photos are featured, including posing and catching great non-posed shots, working with children as models, advice on equipment, and more. A chapter on "Tips for Photographing All Ages" gives recommendations on how to get the best pictures in all stages of a child's life. Special assignment forms help the reader go beyond good intentions, get organized, and fulfil their goal of excellent portraiture.

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The Musician's Guide to Pro Tools

The Musician's Guide to Pro Tools

The Musician's Guide to Pro Tools | 5 MB

"I'd recommend this book to anyone, whether beginner or expert." --From the Foreword by Peter Buck of R.E.M.

"Because everything is explained so concisely, you spend less time wading through pages and more time recording music." --Sound on Sound magazine

"An excellent book for any engineer or home recordist just getting into Pro Tools."

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Macworld June 2009

Macworld June 2009

Macworld June 2009 | 37.38 MB

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Linux Programming by Example: The Fundamentals

Linux Programming by Example: The Fundamentals

Linux Programming by Example: The Fundamentals

Prentice Hall PTR | 2004-04-22 | ISBN: 0131429647 | 720 pages | PDF | 13,6 MB

Anyone who’s done programming work knows that you spend half your coding time looking for other people’s solutions to the problems you’re facing in your project. Particularly when you’re dealing with times, dates, standard calculations, and other common problems, you find yourself saying, “Someone must have solved this before.” And, indeed, someone usually has. Linux Programming by Example is a dense compendium of Linux software solutions–tools, algorithms, and procedures that solve data-processing challenges of the sort that crop up in all sorts of software projects.

Though it does not address X11 user-interface programming or network communications much, this book does a great job of communicating recommended practices for command-line interfaces, filesystem manipulation, internationalization and localization, and inter-process communications. Taken together with The Art of Unix Programming, this book will help you solve difficult Linux programming problems quickly.
Unlike a lot of code-oriented books, this one manages to keep its samples concise, and devote more space to discussions of why things are done than to the code that actually does them. This promotes understanding: You can always mess around with the code yourself on your own. Overall, Arnold Robbins does an excellent job of stripping away some of the hacker mystique to reveal the code behind the curtain. This book shows how to work Linux magic. –David Wall
Topics covered: Linux programming in C, mostly at a level concerned with user input from the command line, file I/O, interprocess signalling, and memory management.


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Encyclopedia of Multimedia

Encyclopedia of Multimedia

Encyclopedia of Multimedia

Encyclopedia of Multimedia, Second Edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Hundreds of leading researchers and world experts contributed to this comprehensive collection of nearly 350 entries.

Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

Borko Furht, Editor-in-Chief, in collaboration with the Editorial Board, surveyed and divided the field of multimedia into specific topics that collectively encompass the foundations, technologies, applications, and emerging elements behind web technologies, wireless information transfer, and audio-visual formatting and storage. Borko Furht is also the Founder and Editor-in-Chief of the international journal, Multimedia Tools and Applications.

Designed as a reference book for academic and corporate libraries, Encyclopedia of Multimedia, Second Edition is a valuable resource for professors, researchers and advanced-level students in computer science, as well as for industry practitioners.

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