Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Tuesday, July 20, 2010

Beginning iPad Application Development

Beginning iPad Application Development

Beginning iPad Application Development
Wrox | 2010 | ISBN: 0000 | 0470641657 pages | PDF | 11,3 MB

A hands-on approach to iPad application development

Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work.

Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge.

This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you.

Download:
http://hotfile.com/dl/56252777/dd838b8/Ipad_develop.rar.html
or
http://depositfiles.com/files/37klnpvem

Wednesday, June 9, 2010

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you’re a Java or C developer, this eBook is your fast track to App development.

This eBook is adapted from parts of iPhone App Development: The Missing Manual.


Product Details

Paperback: 150 pages
Publisher: O’Reilly Media / Pogue Press (May, 2010)
Language: English
ISBN-10: 144938840X
ISBN-13: 978-1449388409

Download:
http://www.wowupload.com/files/1P4ED0JG/Oreilly.Creating.iPhone.Apps.with.Cocoa.Touch.The.Mini.Missing.Manual.May.2010.rar

Wednesday, May 12, 2010

iPhone 3D Programming

iPhone 3D Programming

iPhone 3D Programming
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You’ll build several graphics programs — progressing from simple to more complex examples — that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
Get set up for iPhone development with the Xcode environment
Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
Use the iPhone’s touch screen, compass, and accelerometer to build interactivity into graphics applications
Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
This book received valuable community input through O’Reilly’s Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

About the Author
Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.

Product Details

Paperback: 448 pages
Publisher: O’Reilly Media; 1 edition (May 20, 2010)
Language: English
ISBN-10: 0596804822
ISBN-13: 978-0596804824

Download:
http://hotfile.com/dl/42388114/3956243/Oreilly.iPhone.3D.Programming.May.2010.rar.html

iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there’s a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following
About the Author
Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies.

He’s also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.

Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.

In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.

Product Details

Paperback: 352 pages
Publisher: Pogue Press; 1 edition (May 4, 2010)
Language: English
ISBN-10: 0596809778
ISBN-13: 978-0596809775

Download:
http://hotfile.com/dl/42388119/959ebd1/Oreilly.iPhone.App.Development.The.Missing.Manual.May.2010.rar.html

Thursday, October 8, 2009

iPhone SDK Development

iPhone SDK Development

iPhone SDK Development
350 pages | Pragmatic Bookshelf (October 9, 2009) | ISBN: 1934356255 | PDF | 12 MB

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform.

Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:
* Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.
* Develop your user interface the visual, code-free way, with Interface Builder.
* Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.
* Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.
* Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer
* Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.
* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, _iPhone SDK Development_ will help you succeed on today's most important mobile platform.

Download:
http://rapidshare.com/files/288855850/Pragmatic_-_iPhone_SDK_Development__2009_.zip

Thursday, October 1, 2009

iPhone SDK Programming, A Beginner’s Guide

iPhone SDK Programming, A Beginner’s Guide

James Brannan, iPhone SDK Programming, A Beginner’s Guide
MgH | 2009 | ISBN: 0071626492 | 512 pages | PDF | 12,1 MB

Develop your own iPhone applications
Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world’s most popular smart phone. You will learn how to use a modified version of the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner’s Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

download :
http://hotfile.com/dl/13899710/b621d9b/0071626492_iPhone_SDK.rar.html